Companies that develop video games earn billions of dollars and constantly invest in research aimed to make virtual reality look like reality. Their products become more and more sophisticated, and they attract a wide audience. However, despite all the joy that video games can bring to children and teenagers, who are the main target audiences of game developing companies, actively engaging in video games at such a young age can produce adverse effects. The harm video games cause can be evaluated by several criteria, and the most obvious among them is the negative effects they can have on physical health.
Action game[ edit ] Action game — a video game genre that emphasizes physical challenges, including hand—eye coordination and reaction-time. Beat 'em up — a video game genre featuring melee combat between the protagonist and a large number of underpowered antagonists. Fighting game — a genre where the player controls an on-screen character and engages in close combat with an opponent.
Platform game — requires the player to control a character to jump to and from suspended platforms or over obstacles jumping puzzles. Shooter game — wide subgenre that focuses on using some sort of weapon often testing the player's speed and reaction time.
First-person shooter — a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i. Light gun shooter — a genre in which the primary design element is aiming and shooting with a gun-shaped controller.
Shoot 'em up — a genre where the player controls a lone character, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks.
Third-person shooter — a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting. Hero shooter — multiplayer first- or third-person shooters that strongly encourage cooperative play between players on a single team through the use of pre-designed "hero" characters that each possess unique attributes, skills, weapons, and other activated abilities.
Tactical shooter — includes both first-person shooters and third-person shooters and simulates realistic combat, thus making tactics and caution more important than quick reflexes in other action games.
Action-adventure game[ edit ] Action-adventure game — a video game genre that combines elements of both the adventure game and the action game genres.
Open world — a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives.
Grand Theft Auto clone — a type of open world design where the player is given a simulated environment and, optionally, exterminate the local inhabitants. See also Grand Theft Auto. Metroidvania — a type of level design where a player is in a more restrictive environment and tasked with an end goal objective, usually with an emphasis on gathering powering ups from exploring the environment.
Stealth game — a type of game where the objective is to remain undetected from hostile opponents. Survival horror — a type of game where fear is a primary factor in play, usually by restricting useful or power-up items in a dark, claustrophobic environment.
Adventure game[ edit ] Adventure game — a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge.
Graphic adventure game — any adventure game that relies on graphical imagery, rather than being primarily text-based.
Escape the room — a subgenre of adventure game which requires a player to escape from imprisonment by exploiting their surroundings. Interactive fiction — games in which players input text commands to control characters and influence the environment.
In some interactive fiction, text descriptions are the primary or only way the simulated environment is communicated to the player. Interactive movie — a type of video game that features highly cinematic presentation and heavy use of scripting, often through the use of full motion video of either animated or live-action footage.
Visual novel — a type of adventure game featuring text accompanied by mostly static graphics, usually with anime -style art, or occasionally live-action stills or video footage Role-playing video game[ edit ] Role-playing video game RPG: The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests.
Action role-playing game — a loosely defined subgenre of role-playing video games that incorporate elements of action or action-adventure games, emphasizing real-time action where the player has direct control over characters, instead of turn-based or menu-based combat.
Hack and slash — a type of gameplay that emphasizes combat. Role-playing shooter — a subgenre, featuring elements of both shooter games and action RPGs. Dungeon crawl — a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment, battling various monsters, and looting any treasure they may find.
Roguelike — a subgenre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement.
MUD — a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. Massively multiplayer online role-playing game — a genre of role-playing video games in which a very large number of players interact with one another within a persistent virtual world.
Tactical role-playing game — a subgenre of role-playing video games that incorporate elements of strategy video games Simulation video game[ edit ] Simulation video game — a diverse super-category of video games, generally designed to closely simulate aspects of a real or fictional reality.
Construction and management simulation — a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Business simulation game — games that focus on the management of economic processes, usually in the form of a business. City-building game — games in which players act as the overall planner and leader of a city, looking down on it from above, and being responsible for its growth and management.
Government simulation game — a game genre that attempts to simulate the government and politics of all or part of a nation. Life simulation game — simulation video games in which the player lives or controls one or more virtual lifeforms.
Digital pet — a type of artificial human companion, usually kept for companionship or enjoyment.In , Sega released a pair of arcade remakes of older home video games.
Pitfall II: Lost Caverns was effectively a remake of both the original Pitfall! and its sequel with new level layouts and colorful, detailed graphics. That same year, Sega adapted the computer game Choplifter for the arcades, taking the fundamental gameplay of the original and greatly expanding it, adding new.
Why Ever Stop Playing Video Games. MANY AMERICANS have replaced work hours with game play — and ENDED UP HAPPIER. Which wouldn’t surprise most gamers. Essay on Video Game and Game Play Violent Video Games on Presence and Aggression Marina Krcmar Wake Forest University Winston-Salem, NC Kirstie M.
Farrar University of Connecticut Storrs, CT Abstract The level of presence is likely to inﬂuence the effect of media violence. See the main article on this topic: Video game There are many, many video games out there, of many different genres,  and this article is written for the benefit of people who think that all video games are pointlessly violent  or mindlessly insipid.
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The game is currently available on Windows, Mac, Linux and the iPad.